EU’s push against geolocking risks unintended consequences for digital access

EU wants the impossible with Apple's App Store

The EU has long been a staunch advocate for consumer protection and market fairness, particularly in today’s globalized, digitally-driven landscape. Their request to Apple to alter geolocking practices may seem perfectly aligned with these advocacy goals. At first glance, it’s easy to sympathize with their perspective — the promise of unrestricted access to digital content and services feels empowering. After all, haven’t many of us at some point been frustrated when trying to download an app only to receive the dreaded message that it’s not available in our region?

But the broader reasoning behind this push runs deeper than just granting convenience to consumers. The EU envisions a planet without digital borders, where market barriers are removed, and opportunities to access content — whether you’re watching your favorite series or using an essential app — are the same for everyone. Their ultimate aim is to build a more unified digital landscape within the European Union, making it feel less like a patchwork of individual countries and more like a digitally cohesive unit. When you think about it this way, it’s a commendable pursuit — fairness, equity, and unity are values most of us desire in any marketplace, whether physical or digital.

This vision ties directly into the EU’s broader Digital Single Market initiative, which seeks to ensure that European citizens have seamless access to goods and services online, regardless of where they are located within member states. The idea of living in a world that does not limit us based on which country we reside in—when it comes to the digital space—resonates deeply with many consumers. Why should a user in Estonia have to jump through different hoops to get access to the same product that a user in Germany can access with ease? It doesn’t feel right, does it?

But here’s where things get complicated. The EU’s desire for equality of access must contend with existing legal frameworks, business models, and complex licensing agreements that underpin global digital content distribution. Content providers and tech companies alike often rely on segmented markets to recoup investments, manage relationships with media owners, and customize offerings for different regions. The EU’s vision collides headfirst with this reality.

The rules around geolocking were introduced with the intention of breaking down these barriers, to encourage wider distribution of digital content across the bloc. But that circle isn’t always easy to square on a global stage. You see, licensing content — whether it’s your go-to game, favorite show, or even apps — isn’t just about uploading it on a platform and hitting “publish.” It’s a complex dance, involving legal agreements specific to each country. These agreements dictate where, when, and under what conditions the digital product can be available.

Think about it this way: imagine Netflix being forced to offer the same shows in all countries. If it sounds simple on paper, in reality, the intricacies of licensing for each country turn it into a logistical nightmare. The same problem applies here. The digital infrastructure, though seemingly borderless, remains deeply intertwined with regional legislation and corporate agreements that make certain content available only in specific locations.

The EU may be genuinely trying to even the playing field by challenging geolocking, but it’s overlooking how this digital ecosystem has been structured over the decades. While their goals make sense from a consumer right’s perspective, the execution risks unraveling the very fabric that holds much of today’s digital economy together. Geolocking might not be ideal, but removing it entirely could lead to larger upheavals, both for how businesses operate and the kind of experiences users ultimately receive. After all, what good is borderless access if it leaves us with fewer options overall or less optimized apps and content that no longer fit our individual needs?

Moving beyond just the immediate consumer convenience, it’s vital to understand how such a shift would deeply affect global licensing and app distribution at a fundamental level. Currently, international content availability and app distribution rely heavily on country-specific licensing agreements. These agreements are between tech companies like Apple and various content creators, developers, and media producers who provide the intellectual property — apps, music, movies, software, and more. Each of these agreements is a carefully crafted partnership that governs where and how content can be accessed.

Let’s unpack this reality a little. A television show might be available in France through one streaming service but in Spain through a completely different platform, and in yet another country, it might not be accessible at all. Why? It boils down to licensing contracts. These contracts often hinge on how and where the content owner can maximize revenue, making it beneficial to release their content in certain regions first or to make deals with local distributors. By dismantling geolocking practices, the EU would effectively be dictating new rules for how these agreements are supposed to work — worldwide. It’s no small feat, and frankly, many in the industry see it as unrealistic.

The world of app distribution follows a similar pattern. Developers don’t necessarily release their apps globally for numerous reasons. Sometimes it’s due to region-specific regulatory hoops they must jump through, potential advertising partnerships, or perhaps even the desire to cater specific features to a locale’s culture or language. For instance, imagine an app developed for residents of Paris abruptly becoming available worldwide. Suddenly, a specialized app made to help Parisians navigate their local transit system becomes cumbersome for users in Tokyo or Los Angeles, where such features are irrelevant. Without the ability to geolock these apps, developers may face a significant loss in the user experience in their target markets because they would need to either universalize their application — potentially diluting its effectiveness — or create region-specific versions with region-specific pricing structures, terms and conditions, and so on.

  • Global Licensing: Here lies the real challenge of requiring developers and content creators to operate under a “one size fits all” model. If Apple were forced to remove geolocking and make every app accessible in every territory, that means reworking an intricate network of licensing agreements designed specifically for local markets. Smaller developers, in particular, would be faced with high costs and complicated requirements involving copyright laws across various regions, which could limit their ability to participate in global markets. How would they pay for the new legal resources they’d need? How would they afford to fulfill licensing requirements in every geographical region?
  • Risk of App and Content Reduction: Ironically, while the EU is attempting to grant more access, they may end up reducing it. Developers, especially indie developers, could find themselves either unable or unwilling to restructure their apps for global distribution. In some cases, they may pull their offerings out of the App Store to avoid the additional financial and legal risks of operating across multiple, disparate regions. Larger companies may navigate this challenge, but at what cost? The app store could become dominated by bigger players, further stifling competition and reducing consumer choices. What’s more, developers could face backlash from content partners tied to existing regional agreements, potentially voiding such arrangements and leading to fewer apps overall.
  • Pricing Models Disrupted: Pricing structures are another can of worms. Developers and content creators often set different prices in different markets to account for many factors, including local economies, demand, and competitive analysis. A product that sells for €2 in Cyprus might be sold for €5 in Germany to reflect differences in local market conditions. If apps or digital content suddenly had to uniformize their pricing worldwide, either consumers in wealthier countries might end up paying less (good for them, bad for the developers), or people in less affluent regions might find themselves facing disproportionate price increases. This kind of shift could create an environment where pricing becomes homogenized in ways that are neither fair nor practical for all consumers.

The truth of the matter is that balancing consumer rights with how the global digital economy works isn’t as simple as eliminating geolocking at a snap of a finger. Yes, it’s frustrating to see content or apps you can’t access based on where you’re located. But these practices exist, in large part, to facilitate the business models that make such services possible in the first place. Licensing isn’t just “red tape”—it’s what helps companies invest in creating and distributing the next big app or bringing the latest streaming sensation to your screen. The more barriers are removed without considering these complex dynamics, the more we risk dismantling the very system that delivers content to the people who use it most.

It’s important to recognize the serious ripple effects these new regulations could have on app developers, particularly small indie developers, who already face myriad challenges in getting their apps out into the world. For industry giants like Apple, this burden may be manageable, but for smaller teams and individual creators, the new requirements may introduce roadblocks where there were none before. Let’s break it down a bit further to understand the pressures developers might soon find themselves facing.

  • Increased Legal Complexity: If Apple, as the EU has requested, is forced to make all apps available to everyone across Europe—regardless of local restrictions—then developers who had previously only been concerned about regulations in one or two countries would now be responsible for adhering to laws across the entire European Union. This isn’t just paperwork; it’s hiring lawyers, revisiting contracts, complying with more stringent tax codes, navigating consumer protection laws, and ensuring that each element of their app—whether it’s the music that plays on their loading screen or the data they collect for analytics—is legal in every single market. Simply put: under the EU’s proposal, developers could face a complete overhaul of their business operations.
  • Financial Burdens of Compliance: For smaller developers, many of whom pour their own savings into their projects or rely on minimal funding, the prospect of taking on the cost of compliance in multiple countries could be intimidating, even financially devastating. Large corporations often have the resources to negotiate deals and manage compliance issues, but indie developers would suddenly be hit with legal fees for revising contracts, taxes for selling in other regions with different rates, and platform costs if they need third-party specialists to help them stay compliant with diverse local regulations.
  • Localized Features at Risk: Many apps today are designed to cater to local markets. Whether it’s language support, cultural references, or region-specific features, an app designed for one location might not make sense in another. And yet, without geo-blocking, developers may find international markets forced upon them, leading to products being made available somewhere they simply don’t fit. The challenge becomes even greater when you consider that increasing localization—adding features for every potential market—could multiply development timelines and resource needs. Ultimately, this could lead to developers choosing to disable or strip back important local features just to ensure global availability, a true loss for user experience.
  • Third-Party App Stores and Fragmented Distribution: We also have to consider how this plays into the EU’s push for Apple to support third-party app stores. In an ideal world, more competition in app distribution could mean more opportunities for developers, but it also comes with more fragmentation, increasing the complexity of managing an app across different platforms that may have unique distribution rules. This fragmentation would mean developers not only need to upload their apps to multiple stores but must also ensure compliance across a range of marketplaces, each potentially with its own operational and user experience standards. Small teams that barely have the resources for App Store management might find this “freedom” comes at a cost that outweighs the benefits.

In effect, what begins as a push for consumer protection could transform into an existential threat for developers still trying to claw their way into the market. The regulations, though perhaps well-intentioned, risk placing so many obstacles in the path of smaller creators that the market might shift away from indie innovation toward concentration in the hands of just a few big players. Small, vibrant businesses simply may not have the resources to navigate the choppy waters of global compliance and fragmented distribution. Ironically, then, a policy meant to democratize digital access could instead stifle competition, limit creativity, and leave consumers with fewer and less diverse app offerings. And isn’t diversity and choice part of what makes the digital world so great?

Ultimately, while the goals of harmonizing the digital market across EU countries are admirable, the realities for developers are daunting. Maintaining compliance across multiple jurisdictions, addressing region-specific features, and navigating third-party app stores could place an outsized burden on the very groups that have long been the backbone of innovation in Europe’s tech landscape. For those on the front lines of app development, the EU’s push creates a new breed of challenges that could reshape the industry in ways few have fully anticipated.

At first glance, the idea of dismantling geolocking seems like a win for consumers. The promise of greater access to apps, content, and services regardless of where you live taps into a sense of fairness and inclusivity. We’ve all been there — trying to download an app or access a show only to be told it’s not available in our region. The frustration is palpable. Now, imagine if all those barriers just disappeared. That dream is at the core of the EU’s quest to eliminate geolocking. But, as with all sweeping changes, the reality isn’t quite so simple. Far from being a quick fix, removing these digital borders may introduce unintended consequences that could leave both consumers and markets worse off.

Let’s be clear: the motives behind the EU’s request stem from a genuine desire to give users more access. It’s hard not to get on board with that. Wouldn’t it be great if consumers enjoyed the same rights and privileges regardless of where they live in the EU? But here’s the catch — in the economy we live in today, geolocking exists for a reason, and removing it could create as many problems as it seeks to solve. Let’s dig into some of these unintended consequences to paint a fuller picture.

  • Fewer Options, Not More: Counterintuitively, getting rid of geolocking could reduce access rather than expand it. Why? Because developers and distributors might opt to reduce their presence in markets where the logistics, licensing, and compliance costs outweigh the potential profits. In other words, instead of opening access, content creators could retreat from certain markets altogether. This is especially true for smaller indie developers who might not have the resources to navigate the complexities of global licensing and legal compliance. Consumers could find themselves not with more choices, but fewer — a sobering outcome for an initiative designed to increase access.
  • Increased Prices for Regional Markets: Consumers may also feel the impact of price hikes. With geolocking in place, app and content providers often adjust pricing based on the economic conditions of local markets. However, if they are required to make content available across regions, developers might opt for a “global price” rather than customizing for different markets. The end result? Consumers in lower-income regions could see prices rise as creators try to recoup their costs. What was meant to democratize access could, sadly, end up making things more expensive for certain EU citizens.
  • Loss of Regional Customization: Geolocking allows companies to customize their offerings to meet regional needs and preferences. This feels especially important in the world of language, culture, and entertainment. By erasing the lines between regions, the EU might inadvertently flatten out the local experience. Think about apps or services tailored specifically for your country — whether it’s a weather app that uses local landmarks or a streaming service that offers local language options. With geolocking gone and a more universal product rolled out across all regions, would these tailored experiences survive? It’s reasonable to worry that they might be replaced by “one-size-fits-all” solutions — solutions that, while technically available everywhere, might not meet the needs of any specific market particularly well.
  • Crowding of the Marketplace by Larger Players: While larger companies may have the bandwidth to comply with the new regulations, smaller developers could potentially be priced out of the market. This runs the risk of further concentrating market power in the hands of Big Tech and large multinational corporations. If smaller creators are unable to navigate the costs of making their products available globally, the App Store and other platforms may see an overrepresentation of major players who dominate the digital landscape, limiting the very diversity and competition that has fueled innovation in recent years.

Another potential consequence of eradicating geolocking is the introduction of unwanted or irrelevant content. Imagine opening your app store one day and finding it flooded with apps that were created with a completely different market in mind — apps that don’t cater to your needs, your community, or your interests. The ability for developers to tailor their products to specific regions ensures that users receive the most relevant, valuable experiences. When those regional distinctions dissolve, the localized value often disappears with it. What we’d be left with is a far less personalized digital experience.

In contrast, the current system — despite its flaws — allows developers the freedom to create products tailored to users in specific markets. This encourages the kind of diversity and innovation that keeps consumer options varied and plentiful. A more uniform, borderless marketplace could unintentionally discourage this very innovation.

At the end of the day, both the consumer and the economy are delicate ecosystems. Sweeping regulatory changes, no matter how well-intentioned, must be introduced carefully. Everyone wants a world where more people can access the things they want without unnecessary restrictions. But as we’ve explored, regulations meant to level the playing field don’t always play out in such neat, linear ways. By ignoring the complex logistics tethered to geolocking in favor of fast-tracking accessibility, the EU risks leaving both consumers and businesses with unintended consequences that could hamper the very benefits they seek to bring.